Will ESO Redefine the Way We Look At MMOs?

O ne of the biggest questions facing the upcoming MMO The Elder Scrolls Online is one that inevitably is asked about any A-List title that releases: Will this game redefine the genre as we know it? The Elder Scrolls as a franchise is known for pushing the limits of the traditional RPG game, so one would think Zenimax Online Studios will strive to do the same.

As we reported back in late October, ESO does showcase some promise. The game itself feels as though you are playing a single-player Elder Scrolls game, but with your friends, and there are elements that are implemented that have only be touched upon by competing MMOs. But is it enough to say this game will top all others and take the place as the gold-standard of Online Gaming? There are reasons to say “yes”, and some to disagree.

For starters, this game will take advantage of a combat mechanic seen in the single-player game and not yet seen in an MMO. Most all MMOs use an “auto attack” system in conjunction with a hotbar. This is done to compensate for latency across the server. To have a full fledged free-form combat system in a game as massive as ESO could potentially add lag to the server, thus making the game unenjoyable. The inclusion of the basic attack being free-form is a huge step in the direction of taking that next step in MMO combat mechanics. Other games will notice how this feature has positively effected the gameplay and want to implement that in their titles.

Classes in MMOs traditionally gave you that strict, rigid structure of how your gameplay would map out, ESO takes this system and throws it out the window. While the game will still include classes, it will only act as a guideline to start you on your path for the Imperial Throne…and wining your soul from Molag Bal of course. Each class can use any weapon or armor they choose, and doing so will effect which skills they can use. This mechanic isn’t new to the genre, some classes in Guild Wars 2 use this same system. However, ESO will take it to that next level. For example: in GW2, and Elementalist can use daggers, scepters, staffs and tridents. Each of these weapons give the Elementalist a different set of skills and also change your gameplay. Scepters are a more offensive weapon, whislt Staffs give you the opportunity for healing and CC. In the end though, the Elementalist is still bound to use only those weapons. In ESO, a character can use any weapon they pick up, from the bow to a two-handed warhammer. From daggers to longswords, staffs to battleaxes, the characters you play are yours to mold.

One drawback I believe the game will have has to do with the factions. While the three factions provide a starting point for the races and add to the storyline of the game, segmenting them and isolating their players from the other factions only diminishes the player base. An Argonian player not being able to quest with a friend who created a Redguard only causes players to create another character after spending time on the one they originally chose to make. Some players will not mind this because they will be used to creating alternate characters, players like myself who have a very limited window of gametime don’t want to be hindered by spending hours on one character just to switch after realizing you won’t be able to group with your buddy all because of the race they chose. In the end, this is probably more “knit-picky” than an actual problem, but one that will certainly be voiced by a portion of the player base.

Another drawback could be the subscription system they chose to go with. As of now, no subscription model has been announced, but one can assume that there will be some sort of “free-to-play” option with the way the industry is moving. Will this deter or bring players in? Some hardcore MMO fans don’t like the F2P or F2P hybrids as they think it only waters down the player base. If a player has to pay to play, more than likely they will be more determined to play more often and strive to get better gear. However, if the game is freely given, some players will be more lax and be less committal to raiding or doing end-game content. Myself, I would prefer the hybrid model: Free-2-Play, but with the option to sub up for all the content the game has to offer. Whichever model ZOS chooses, players will play, at least to a certain point. The inclusion of some subscription money coming in could also make ZOS more able to pay their employees to put out more content releases, thus making the game better for the long run. It will be tricky to find a good balance between the two, but there are plenty of games out there with a history of doing the hybrid subscription successfully, so ZOS should have no problem turning a potential drawback to a genre-changer.

What are some other ideas for how ESO is or can effectively change the genre for the better? We’d love to hear your thoughts on this! Send us a comment here to let us know what you think! Thanks again for reading!

Namárië

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Avatar of Joseph Bradford
Lover of all things Tolkien since he was 14, Joseph Has read The Hobbit, LOTR and The Silmarillion at least once a year since then. Joseph hopes to someday become a published authority on the Languages of Middle-earth. For now, he spends his days living life with his Lúthien Tinúviel and their 2 year old daughter he affectionately calls "Glorfinniel." When not studying the works of JRR Tolkien, Joseph is usually found in some lounge in his native Las Vegas, seeking out the best live musicians in the Greatest City on Earth.

8 Responses to “Will ESO Redefine the Way We Look At MMOs?” Subscribe

  1. Billy Bowl December 21, 2012 at 11:39 pm #

    Leave the grind out and don’t water down the content and make it accessible for everyone, if they are not willing to learn their class/craft then why bother playing the game in the first place. It’s what ruined it for me in GW2/rift etc, let players strive to be the best that they can be > grind.

    • LordTantalon December 23, 2012 at 12:39 am #

      The Grind as you put it… does it refer to reputations, dailies, and the like, or something else? The Grind exists in even the Elder Scrolls games if you’re referring to character development.

      An MMORPG is about investing in your character. Its just one style of gameplay. RPers want to spend their days doing nothing that actually equals progress by game mechanics. Some players do not enjoy alts, and so its the grind that keeps them playing.

      I suppose that’s the problem. Too many different tastes.

  2. Zwyr December 28, 2012 at 2:17 am #
    Avatar of Zwyr

    There won’t be revolution – it’s too risky. But I do believe there will be evolution.

  3. Tabbycat December 28, 2012 at 4:50 pm #

    I doubt it will be free to play. I don’t see them doing that. The only lucrative possibilities are pay to play and buy to play.

    • James March 8, 2013 at 6:43 pm #

      I don’t think they will make you pay to play eso just because the fact that you have to pay 60$ for xbox live gold and them plus you have pay if you wanted to play eso that would be pointless. And if anyone who thinks that paying to play would be good thing there low down crazy!!.

  4. Sicarius December 31, 2012 at 3:39 am #

    Considering Guild Wars 2 being one of the more successful MMOs in recent history, I hope that ESO will follow GW2 in its approach to having a single price tag with no subscription. Because of upcoming DLCs, the game can still afford to add new content with updates.

  5. Dorgaria January 3, 2013 at 10:06 pm #

    They could also do something similar to DCUO where you can either B2P on expansions or just get a P2P sub & have access to them out right. Also, there’s LOTRO’s method (after the F2P conversion) where it’s F2P but limits things like number of characters, money held, etc unless you have a sub. If I recall LOTRO numbers actually went WAY up after they changed.
    Either way, just my $0.02

  6. Zef February 2, 2013 at 1:17 pm #

    I would not agree on Elder Scrolls Online taking GW2 system to next level. Because they got different goals. ESO aims at maximum freedom, while GW2 aims at maximum class flexibility, but retaining class identity. Different design choices.

    And if you factor in that in guild wars 2 does not let use every class every weapon, but gives different skillsets with same weapon to all classes that can use it that’s a ton of skills to use…especially given that eso offers 2 weapon slots while gw2 10 (two weapon sets swappable in combat with 5 skills each). We’ll see what eso delivers but i say let’s not call it the “next step” just yet, we’ll see what it’ll bring to the table.

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