With the release of another “Ask Us Anything” by the team making The Elder Scrolls Online, this time’s focus was all about combat. Many questions have been raised regarding the upcoming MMO’s combat system, especially after it was revealed that the basic comabt will be akin to that found in other Elder Scrolls titles and not like the Cool-down based combat of other MMOs. Zenimax took some time out to answer some questions regarding the combat mechanics, soft-targeting, and even how Bows will work in game. Here are some highlights:
Would you please explain the soft locking system in detail? For example, how does it interact with dodge? Does it apply to melee attacks, or just ranged? During missile travel time, is it possible for another target to intervene between you and your existing soft lock target to take the attack? – By Matt Feisthammel
You must be facing your target to hit it. However, soft locking allows you to pick a target out of a crowd to hit. It is possible that your target could be behind another target. You would hit the target you had soft-locked, provided you were aiming at them. Another target could not step in the way of the soft-locked target to prevent you from hitting your soft-locked target. As for dodging? The target can execute a roll dodge or evasion move to avoid attack
I want to know how the different armor types will be balanced. Why shouldn’t just anyone wear heavy armor? With advantages will a warrior have wearing light armor? – By Oliver Sieger
Each armor type has a full progression line associated with it. If you advance down the light armor progression line, you are likely to get bonuses to spells, magicka regeneration, and the like. Medium armor skill lines give you more bonuses to stamina activities such as dodge, sneak, etc. Heavy armor skill lines give bonuses to received healing, bracing, etc. And, of course, armor can have magical properties beyond this, and you may wish to mix and match as you see fit.
I would like to stop here and take a moment to point out something. One of the main questions I have been asked because of covering this game is the armor mechanic. If everyone in the game can wear any type of armor, why wouldn’t everyone just use heavy? This is precisely the reason I was hoping ZOS would have for this. Yes, you can be a heavy armored Sorcerer, but there may be perks to wearing Medium Armor if your playstyle will depend more on your stamina than health. Each Armor will have it’s advantages and disadvantages, adding another layer of strategy and furthers your ability to choose how you play.
How will the bow and arrow system work? Will it just be auto-aim and auto-shoot kind of thing or what? – By Gabriel Bera
Like any of our combat, you must aim at your target to hit them. Bows will have a charged attack, meaning they hit harder if you hold down the left mouse button longer.
You’ve stated that any class can use any weapon, but will different weapons have different abilities? For example, I plan to be a healing Templar character; will I have the same healing abilities with a greatsword than with a staff? – By Zalkar/Braeden Weibel
Yes, each weapon has a unique set of abilities that can be unlocked as your skill increases. For example, if you become an expert with Restoration Staff, you can use the ability “Grand Healing.” If you equip your greatsword, you would not be able to use that ability. Your Templar healing spell, however, can be used regardless of what type of weapon you have equipped. Finally, you can equip a back-up weapon and swap between the two in combat. So you can have one loadout with a restoration staff and healing abilities, and then swap mid-combat to a greatsword with damage abilities.
The choice of weapon will play a pivotal role in combat, and your ability to swap between loadouts may be the difference in beating a boss, or wiping on a run. The ability to choose your own role in the game and not be pre-defined by the class you choose is a breath of fresh air in an already saturated gaming genre.
The sheer amount of character customization should be enough for any gamer, regardless of previous MMO or Elder Scrolls experience, to give this game a shot. Make sure you check out the full “Ask Us Anything” post on the official Elder Scrolls Online Website.