You’ll want to stay tuned to Elder Scrolls Off the Record in the coming days, as we have a TON of new stuff coming for you. First of all, hop online right now to prepare for a special edition of the show, airing on our Twitch channel. The guys will be breaking down some of their experiences and takeaways, and much more.
So in the coming days you’ll be hearing audio interviews from Nick Konkle, Paul Sage, and Brian Wheeler. They’ll be sharing experiences from their two-hour play test, things they observed in-game, how the game has changed since Joe and Evarwyn previously experienced it in the alpha (there have been some significant changes), and everything else you could possibly hope to know about Elder Scrolls Online at PAX East.
We have so much Elder Scrolls goodness for you, and we’ll keep you updated with everything we know. Stay tuned!
The Elder Scrolls Off the Record crew got to experience The Elder Scrolls Online with a two hour playthrough on Sunday, and wanted to share a few of their first impressions and takeaways. We’ll have much more detail for you later today.
The first thing Joe and Evarwyn noticed was that quite a bit had changed from their previous experience in the alpha version of the game back in October. The game seemed much more polished, and the skill system had changed a bit as well. Where you used to get skills as you leveled, now you get skill points to put toward what you want to level up.
There are basic skills trees for things such as weapons and armor, and they include passive and non-passives. You can even get augmented skill points, and seek out “sky shards,” which encourage more exploring and unlock more skills.
They also noted that the world feels very intuitive, and that just by wandering around and exploring, you end up finding quests without even trying. It felt even more like an Elder Scrolls game than it did during the alpha.
Wigit expressed that Dave was on cloud 9 with excitement after playing, so any concerns he had going in seem to have been washed away. He and Lou spent their entire time grouped up together in a party, doing the same quests, but intentionally making different choices and taking different paths, just to see how it worked. Even though they made completely different choices, they were always together, never being forced to make a decision in order to stay with the group. It is clear that you can truly play your own game and not worry about what story your friends are playing out. It’s all about you.
There is more to come later today, stay tuned!