Oh. My. God.
Boris Vorontsov, the long running holder of my much coveted Huge G title, has struck again. This time, with ENB v0.212, he has added 2×2 supersampling to the game. Once again, he has single-handedly shown the true potential of Creation Engine when it’s pushed to its absolute limit. This is insane news. But, before I freak out any further, let me explain what supersampling means, in case you don’t speak tech.
Aliasing refers to those “jaggies” you notice in games. There are many methods to get rid of them, ranging from horrid FXAA (fast approximate antialiasing), to post methods like SMAA (subpixel morphological antialiasing), to the very powerful SGSSAA (sparse grid supersampling antialiasing). But, none of these methods are quite as effective in eliminating aliasing as SSAA (supersampling antialiasing).
SSAA renders your game at a higher resolution proportional to your native display resolution, and then downscales that higher render resolution to your native resolution. For example, I game at 1920×1080. If I implemented 2x SSAA, the game would be rendered at 3840×2160 before being downscaled to fit on my 1920×1080 display. By rendering at that higher resolution and then downscaling, the game eliminates virtually all aliasing, creating a perfectly smooth, crystal clear image, like the one below.
This is similar to what Pixar films do (albeit on a much smaller scale). The downside to SSAA is that it is incredibly costly to your machine. You will need a very powerful PC to pull off SSAA and ENB plus any other mods you may have. Currently, there is an issue with taking screenshots, but Boris is working on fixing that at the time of this writing.
You can bet that I will try out this version of ENB before my PC melts and explodes. If you’re interested in checking it out, you can download it here.